Publication of the book "Serious Game, un "carcan ludique" ? Jeux vidéo, Travail et Instrumentalisations" Julian Alvarez | 10-27-2023 | 10:42

In this book, Julian Alvarez studies the phenomenon of work's gamification, providing readers with the keys to navigating a world steeped in video game culture. He goes even further by opening up a reflection on the constraints opposed to the freedom to play.
Thibault Brunet's photography, which questions our relationship to virtuality, accompanies and brings light to this research.
Available on éditions Loco  

Leave a comment | Category : News, | Keywords : Book, Serious Game, Serious Gaming, Gamification, Work,

Mental map of resources and achievements Serious games, edutainment, gamification... Julian Alvarez | 08-31-2023 | 10:10

This mind map presents all Julian Alvarez's work since 1991 in the fields of serious games, edutainment, video games, robot pedagogy... In concrete terms, you'll find writings, applications, videos, podcasts... The idea is to offer you a different way of browsing the various resources.


We welcome your feedback! 



Leave a comment | Category : News, | Keywords : Mind Map, Ressources,

Spirit of the North sur PS5: a trek between bugs and spiritual quest Julian Alvarez | 01-07-2021 | 12:22

These end of year celebrations were an opportunity to test the game Spirit of the North on PS5. The winter atmosphere was a good context to do that. The game proposes to play a fox whose missions are related to a spiritual quest.
The search for paths to take in Scandinavian landscapes is at the heart of the gameplay. What was our surprise to discover underground paths not foreseen by the game designers. These passages allowed us to discover the other side of the scenery modeled in 3D and a series of bugs ...
The following video illustrates this strange digital and dreamlike hike.

While letting you discover these images, we wish you a happy new year 2021!

Play test: Maëlis Galino and Angelina Galino
Editing and screenplay: Julian Alvarez
Production: Ludoscience - 2021

Leave a comment | Category : Games, Game Design, | Keywords : video game, Game, Game design, Bug, Fox,

Math Smashers - a new game by Ludoscience Dr. Ludos | 09-11-2017 | 14:19

Back to school! It's time to review your mental calculation skills, and we've just released a video game for that: Math Smashers. It's an arcade game that will challenge both your dexterity and your mental calculation skills.

Each level is made of bubbles floating around. Each bubble holds a number. You play as a "Smasher", a soldier equipped with a grappling hook. Using this weapon, you’ll have to smash bubbles together: their numbers will then add up. Smash bubbles so their numbers match the goal number displayed on top of the screen to earn points!

But beware, if your soldier get hit by a bubble, he’ll explode!


Math Smashers


The game offers a selection of 10 "Smashers" to play with. Each Smasher comes with a different gameplay style: ground infantry - quick but fragile; Tank - though but hard to drive; Plane - a vehicle that can’t stop moving forward; etc.


Click here to play Math Smashers on this website



The game is also available on mobile:


Android (Google Play)


iOS (Apple Appstore)


Amazon App Store


Leave a comment | Category : Games, | Keywords : serious game, math, arcade,

The 3rd Serious game study from IDATE, now available for free! Ludoscience | 07-04-2017 | 07:41

IDATE is pleased to offer for free the Serious Games study published in 2012.

This is the 3rd edition that succeeds those of 2010  and 2008.


This third edition analyzes the different segments of the Serious Gaming market based on detailed case studies and a systematic presentation of technologies, uses and professions, particularly analyzing the key stages of design, development and diffusion. It also presents the technological and business prospects for each market segment.




Leave a comment | Category : News, | Keywords : Study, Market, Education, Training, Health, Defence, Evolution, Serious Game,
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