This book focuses on Serious Games for Education. It's aimed at teachers who wish to use games, digital or not, with their students. The book starts with a presentation of the main advantages and limitations of using Serious Games for teaching, based upon conclusions of several scientific studies conducted over this topic. It then exposes practical information: where can we find Serious Games? How to integrate them into a lesson? Is it possible to use "entertainment games" for educatio
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Keywords : serious game, school, education, examples, pratical guide