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Towards a Serious Game for Kurdish Language Learning Aso Mohammad Darwesh, Mazen Ismaeel Ghareb, Shaahin Karimi - 2015

Informations

Support : Références scientifiques
Auteur(s) : Aso Mohammad Darwesh, Mazen Ismaeel Ghareb, Shaahin Karimi
Editeur : Conference: UHD second Scientific Conference, At University of Human Development - Sulimanaya-Iraq, Volume: 5
Date : 2015
Langue : Langue


Description

Abstract:
 
Language learning is a set of techniques and methods used together to teach fundamentals of a language, including writing, reading, listening and comprehension. Usually begins by teaching letters. The purpose of this research was to initiate a scientific approach using serious games in order to discover a proper way to learn Kurdish language by writing approach. We studied related fields i.e. level of using technology with elementary school students, the method of teaching Kurdish language in the Kurdistan educational system and the students' enthusiasm for gaming. The outcome of the field-study shows there is a big gap between the current state and capacity of technology and serious game. Serious game is a composition of entertainment game with learning methods to help learning easy. We make the hypothesis that the game encourages pupils to learn rapidly. We aimed to prove a method that students start language learning by writing. In addition, there was no any serious game for learning Kurdish which it has two different alphabets and four main dialects. In this paper, we worked on Arami1 alphabets and south dialect (Sorani). We created an algorithm and a prototype to test our hypothesis. Our prototype is simple and easy to use, but at the same time it is dynamic that a teacher or parent can generate different game. A user might have a profile and result saves in a database. It helps supervisors to assess progress of learning and diagnosis of mistakes.
 
References (2):
 
D. Djaouti, J. Alvarez, J.-P. Jessel, and O. Rampnoux, “Origins of serious games,” in Serious games and edutainment applications, Springer, 2011, pp. 25–43.
 
J. Alvarez, V. Alvarez, D. Djaouti, & L. Michaud. «Serious Games: Training & Teaching - Healthcare - Defence & security - Information & Communication”. IDATE. 2010.


Mots-clés : Serious game, Tutor intelligent, Kurdish language, Arami alphabets