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The Experimental Method as an Evaluation Tool in Serious Games Research and Development Nataliya V. Bogacheva - 2016

Informations

Support : Références scientifiques
Auteur(s) : Nataliya V. Bogacheva
Editeur : Entertainment Computing and Serious Games Volume 9970 of the series Lecture Notes in Computer Science pp 284-305
Date : 2016
Langue : Langue


Description

Abstract

This chapter aims to provide the reader with basic knowledge about the experiment as a general method that can be applied towards serious games research and evaluation. It explains the main terms and rules of the experimental design, as well as points out the main risks and difficulties to avoid. The chapter also explains the differences in possible conclusions between true experiments, quasi-experiments, and correlational studies.

 

References (1):

 

Djaouti, D., Alvarez, J., Jessel, J., Rampnoux, O.: Origins of Serious Games. In: Ma, M., Oikonomou, A., Jain, L.C. (eds.) Serious Games and Edutainment Applications, pp. 25–43. Springer, London (2011) 



Mots-clés : Experiment, Experimental design, Variables, Validity, Biases, Samples, Quasi-experiment, Correlational study