A model of game design activity: new perspectives on creativity and innovation Laureline Chiapello - 2014


Support : Références scientifiques
Auteur(s) : Laureline Chiapello
Editeur : CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play Pages 287-290
Date : 2014
Langue : Langue


Innovation and creativity seem to be mere buzzwords, but the quest for innovation and creativity by game companies is very real. This Ph.D. dissertation suggests adopting a new perspective on these concepts by abandoning a managerial attitude and favoring a design approach. The design process of video games is under-studied, and this research aims to create a model of video game design activity, using the already existing literature in the field of design, and the observation of actual game designers in Montreal.
References (1) :
Djaouti, D., Alvarez, J. and Jessel, J.-P. Concevoir l'interactivité ludique: une vue d'ensemble des méthodologies de "Game Design". In Proc. Ludovia 2010. 

Mots-clés : Innovation, Industrie vidéoludique, Design, Designers