Realistic Simulation of Cultural Heritage Chairi Kiourt, George Pavlidis, Anestis Koutsoudis, Dimitris Kalles - 2017


Support : Références scientifiques
Auteur(s) : Chairi Kiourt, George Pavlidis, Anestis Koutsoudis, Dimitris Kalles
Editeur : International Journal of Computational Methods in Heritage Science (IJCMHS)
Date : 2017
Langue : Langue



One of the most challenging problems in the simulation of real environments is to generate worlds that appear realistic and more attractive. It becomes increasingly challenging when the simulated environment focuses on minors (students), because the young generation has high demands on simulation systems due to their experience in computer gaming. Virtual museums are among the most important simulation environments, which present cultural and educational content for everyone. Their purpose is to enrich the users experience by allowing an intuitive interaction with the museum artifacts and to offer knowledge with the most pleasant ways. This paper focuses on the aspects of realistic simulations in the development of virtual 3D environments for Cultural Heritage applications. This study includes aspects regarding some of the most high-tech image effects, applicable artificial intelligence methods, powerful game engines, how real object can be reconstructed realistically and how all those features may be combined to produce realistic, pleasant, productive and educative environments.
Références (1) : 
Djaouti, D, Alvarez, J, Rampnoux, O, Charvillat, V & Jessel, JP 2009, 'Serious games and cultural heritage: A case study of prehistoric caves', 15th International Conference on Virtual Systems and Multimedia. 

Mots-clés : Cultural Heritage , Serious Game