Serious Games opportunities for the primary education curriculum in Quebec Margarida Romero, Sylvie Barma - 2015


Support : Références scientifiques
Auteur(s) : Margarida Romero, Sylvie Barma
Editeur : De Gloria A. (eds) Games and Learning Alliance. GALA 2014. Lecture Notes in Computer Science, vol 9221. Springer, Cham
Date : 2015
Langue : Langue


Curriculum integration is one of the main factors in the teachers’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to provide primary education teachers with a selection of (serious) games in each of the main areas of the primary education curriculum in Quebec. The taxonomy of the games selected includes Serious Games (SG), designed for educational purposes from the start, but also repurposed games, which, despite not having being intentionally designed for educational purposes, could be diverted for meeting the curriculum objectives of primary education.
Références (1) :
Michaud, L., Alvarez, J.: Serious games: Advergaming, edugaming, training. In: Presented at the IDATE, Paris (2008) 

Mots-clés : Serious Game, Education