Video games for collection exploration: Games for and out of data repositories Amalia Kallergi, Fons J Verbeek - 2010


Support : Références scientifiques
Auteur(s) : Amalia Kallergi, Fons J Verbeek
Editeur : 14th International Academic MindTrek Conference, DOI: 10.1145/1930488.1930518
Date : 2010
Langue : Langue


In this paper, we establish a link between video games and data collections. In particular, we examine video games as potential interfaces for collection exploration, i.e. as a platform for a more insightful and exploratory interaction with a repository. Furthermore, we question if a more structural relationship between the game and the collection is possible: Can we produce video games based on the structure of a repository? We explore these ideas on theoretical grounds and by means of a prototype game developed as a case study for a scientific image repository. 
Références (1) :
Alvarez, J. and Michaud, L. Serious Games: Advergaming,edugaming, training and more. IDATE, 2008 

Mots-clés : Video games, Data collections, Data exploration, Human Factors, Theory, Experimentation