How to Analyse Therapeutic Games: The Player / Game / Therapy Model Stéphanie Mader, Stéphane Natkin, Guillaume Levieux - 2012


Support : Références scientifiques
Auteur(s) : Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
Editeur : In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg
Date : 2012
Langue : Langue


In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and to evaluate the game design coherency of therapeutic games. It also helps to analyse existing games to discover relevant features. The model is built with respect to existing serious game definitions and taxonomies, medical definitions, motivation theory, and game theory. We describe how the model was used to design le village aux oiseaux, a therapeutic game which goal is to train people with attention disabilities. In the last section, we present the results of analysis done with our model and discuss the model limits.
Références (4) :
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Djaouti, D.: Serious Game Design Considérations théoriques et techniques sur la création de jeux vidéo á vocation utilitaire. PhD thesis, Université Toulouse III Paul Sabatier (UT3 Paul Sabatier) (2011)
Djaouti, D., Alvarez, J., Ghassempouri, R., Jessel, J.P., Methel, G.: Towards a classification of video games. In: Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (2007)
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Mots-clés : Video games, Evaluation, Analysis, Model, Game design, Serious games, Therapeutic