Serious games in health care based on multimedia technologies Andreja Samčović, Antoni Jaume-i-Capo - 2013


Support : Références scientifiques
Auteur(s) : Andreja Samčović, Antoni Jaume-i-Capo
Editeur : Telecommunications Forum (TELFOR), 2013 21st
Date : 2013
Langue : Langue


This paper describes the development currently being conducted into serious games which pursue some form of benefit in the field of health care. Although serious games are associated with software developments, developing them in the area of health care involves studying the associated multimedia technology and paying attention to aspects related to interaction with the game. Serious games for health cover matters related to education and medical treatment, rehabilitation and psychological treatment. This paper includes a review of some relevant serious game and examines new trends in this field.
Références (1) :
D. Dj aouti et al. : 'Towards a classification of video games"', Artificial and Ambient Intelligence convention, 2007 

Mots-clés : Games, Computers, Educational institutions, Mixers, Medical treatment