LudoScience

Jogos sérios competitivo-colaborativos: um mapeamento sistemático da literatura Diego Buchinger, Marcelo da Silva Hounsell - 2013

Informations

Support : Références scientifiques
Auteur(s) : Diego Buchinger, Marcelo da Silva Hounsell
Editeur : II Congresso Brasileiro de Informática na Educação (CBIE 2013), XXIV Simpósio Brasileiro de Informática na Educação (SBIE 2013)
Date : 2013
Langue : Langue


Description

Many studies support serious games as a tool for motivating and learning improvement. Some work have already evaluated the influence of competition and collaboration aspects on learning using such games but little research has been published regarding the usage of both aspects at the same time. A systematic literature mapping has been done, searching for serious games that have embodied both collaboration and competition in its gameplay. From 742 papers analyzed, 17 of them were selected. The mapping shows that the growth of such research topic has been erratic but increasing, there is no preferred application topic for these games and; they lack an evaluation on the learning efficacy.
 
DOI: 10.5753/CBIE.SBIE.2013.275
 
Références (1) :
 
Alvarez, J., Djaouti, D. (2011). An introduction to Serious Game Definitions and Concepts. In Proceedings of the Serious Games & Simulation for Risks Management Workshop, p. 11-15. 
 


Mots-clés : Serious Game, Learning, Evaluation, Studies