DICE: A Generic Model for the Design Process of Serious Games Damien Djaouti - 2020


Support : Publications
Auteur(s) : Damien Djaouti
Editeur : International Journal of Game-Based Learning (IJGBL), 10(2), pp.39-53
Date : 2020
Langue : Langue


This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games. Most of these theoretical tools are coming from or aimed to industry professionals. This literary review will allow us to perform a comparative analysis over the various steps used by these methods, in order to build a generic model for the design process of Serious Games: the Design / Imagine / Create / Evaluate (D.I.C.E.) model.

Mots-clés : game design, serious game, methodologie, modele generique