LudoScience

Diffusion de nos travaux 953 références

Cette page rassemble nos écrits (scientifiques ou non) ainsi que nos participations à des conférences, ateliers et autres évènements.

a-b-a-c-a design

game-based learning

jeu vidéo mapping

jouabilité

-

-

3

3d

3d environment

3e révolution industrielle

5

5g mobile communication

A

Academic education

Academie

Académie

Accelerometer

Accompagnement

Accompagnements

Acquisition de connaissances

Action

Actions culturelles

Activisme

Activity theory

Activité

Activités

Adaptation

Adaptation models

Adaptivity

Advergame

Advergames

Advergames development companies

Advertainment

Advertaising tools

Advertising companies

Advertising tools

Aesthetic experience

Affacturage

Affective computing

Aide

Air traffic management

Airplanes

Algorithm design and analysis

Algorithmie

Alimentation

Allemagne

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Alzheimer disease

Ambient awareness

Ambient learning

Analyse

Analyse

Analyse lexicométrique

Analyse activité

Analyse de traces

Analyse des compétences

Analyse lexicométrique

Analyse quantitative

Analysis

Analysis framework

Anatomy

Ancrage mémoriel

Animation

App

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Applications in subject areas

Apprenants

Apprendre

Apprendre par le jeu

Apprentissage

Apprentissage collaboratif

Apprentissage de la programmation

Apprentissage multi-modal

Apprentissage par l'action

Apprentissage par le jeu

Apprentissage par problème

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Apprentissage par projet

  • Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
    "PBL and Serious Games"
    Actes du colloque "7th ALE International Workshop: Experience and Reflection on Active Learning in Engineering Education", Toulouse, Geneviève Moore, Anne Hernandez, ISBN : 978-2-87649-051-2, 2007.
    Download paper (PDF - 150ko)

Apprentissages

Approche

Approche du jeu par génome

  • Duin, H., Hauge, J. B., Hunecker, F., & Thoben, K.
    "Application of Serious Games in Industrial Contexts"
    Industrial Contexts. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.) Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 331-347). Hershey, PA: Information Science Reference. doi:10.4018/978-1- 60960-567-4.ch020 Application of Serious Games in , 2011.
    Lien / Link

Appropriation

Ar

Arami alphabets

Architecture

Architecture d'environnement

Architecture informatique

Aref 2013

Art

Art game

Artefact

Artificial intelligence

Artificial intelligence (incl. robotics)

Assessment grid

Assistance à la conception

Associations

Astronomie

Atelier

Atomic approach

Attitude ludique

Attitudinal change

Audience

Augmented reality

Augmented reality (réalité augmentée)

Authenticity

Authoring environment

Autism

Auto organisation

Auto-efficacité

Auto-organisation

Automatic knowledge extraction

Autonomy

Autorégulation

Avantages

Avatar

Avatars

Awards

Awareness

B

Bacteriology

  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Bandes-dessinées

Banque

Bartle

Base de données

Bee bot

  • ALVAREZ, J., TREMEAU, E. & POULAIN, X.
    "Blue Bot"
    Fête de la Science, DeVisu, Université Polytechnique Hauts-de-France, ESPE Lille Nord-de-France, DANE Lille, Académie de Lille, Créative Mine, ARENBERG, (FRANCE), 2017.
    Programme de la journée

Behavioral economics

Benefits

  • Julian Alvarez
    "Datagame: Crowdsourcing, Metrics & Traces"
    Proceedings of the 2nd International Conference on Web Studies Pages 72-76, Paris, France, October 03 - 05, 2018 ACM New York, NY, USA, ISBN: 978-1-4503-6438-6, doi>10.1145/3240431.3240445, 2018.
    Link / Lien

Best practice

Biases

Bibliotheque universitaire

Bibliothèque

Big five

Big players

Biofeedback

Biological control systems

Biological system modeling

Biomedical ethics

Biomedical monitoring

Biosensors

Bloc opératoire

Bloom's taxonomy

Blue bot

Bluetooth

Board game

Bomberman x

Bpm

Brique de gameplay

Briques

Briques

  • Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
    "Morphologie des jeux vidéo"
    Actes du colloque "H2PTM'07 (Collaborer, Echanger, Inventer : Expériences de réseaux)", Hammamet, Tunisie, Hermes science, ISBN : 978-2-7462-1891-8, Lavoisier, 2007.
    Télécharger l'article (PDF - 400ko)

Briques de gameplay

Briques gameplay

Budget

Buildings

Bulimia nervosa

Business

Business administration

Business data processing

Business game

Business games

Business management simulation game

Business process

Business process management

Business simulation games

C

Cac 40

Caméras

Carmageddon

Carmageddon tv

Cartographie

Casual game

Casual games

Catégorisation

Cdi

Centre de documentation et d'information

Cepaje

Charactérisation

Chaîne éditoriale scenarichain

Children

Chris crawford

Chronologie

Chômage

Citations

Cities and towns

Citizen science

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

City

Civil defence training

Classification

Classification des jeux video

Climat motivationnel

Co design

Codage

Codage / décodage

Coeur de jeu

Cognition

Cognitive functions

Cognitive rehabilitation

Cognitive stimulation

Cohérence

Coi

Collaboration

Collaborative agent-based architecture

Collaborative distance

Collaborative learning

Collaborative training

Collective memory

Collectivités territoriales

Colloque

Collège

Commerce électronique

Commitment

Communauté

Communautés

Communication

Compagnon virtiel

Companies

Comparative study

Complexité

Comportements informationnels

Composante ludique

Computer gaming

Computer science

Computer-based training

Computer-supported design

Computers

Computers and education

Compétition

Concentration

Concept

Conception

Conception de programmation

Conception programmation

Conception pédagogique

Concepts

Concours

Conduite au changement

Conference

Conferences

Conflit instrumental

Connaissance

Conscience de la situation

Conservation

Console

Console de jeu

Consommateur

Constructivist psychocognitive theories

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Content implementation

Contre-effets

Controlled natural language

Convivialité

Coopération

Corps

Correlational study

Cosplay

Costs

Counsels

Coût

Creation

Creativity

Creativité

Crisis management

Crisis management training

Critical theory

Critique

Cross-cultural

Crowdsourcing

Création

Créativité

Cuisine

Cultural differences

Cultural heritage

Cultural heritage

Cultural heritage (héritage culturel)

Cultural resources

Culture

Culture numérique

Culture of memory

Customer loyalty

Cyber security

Cyberbullying

Cycle de vie de l'organisation

  • Duin, H., Hauge, J. B., Hunecker, F., & Thoben, K.
    "Application of Serious Games in Industrial Contexts"
    Industrial Contexts. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.) Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments (pp. 331-347). Hershey, PA: Information Science Reference. doi:10.4018/978-1- 60960-567-4.ch020 Application of Serious Games in , 2011.
    Lien / Link

D

Data

Data collections

Data exploration

Data modeling learning

Data powered collective intelligence and action

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Database

Datagame

Decision making

Decision trees

Decision-making

Definition

Delphi technique

Dermatology

Description grid

Design

Design de jeux vidéo

Design game

Design support

Design thinking

Design-based research

Designers

Development

Development kits

Dewey

Diabetes

Dialogue humain-machine

Didactique

Didactique des mathématiques

Diffusion

Digital circuit course

Digital collaborative environment

Digital educational games (deg)

Digital game

Digital game development

Digital game-based learning

Digital games

Digital labor

Digital serious game

Digital serious games

Diplôme

Diplôme universitaire

Disc

Discussion forums

Diseases

Dispositif

Dispositif formation

Dispositifs

Distanciation

Distanciel

Distributed data

Divertissement

Documentaire

Domain specific modeling language

Données

Dossier

Du aplj

Dynamic

Débat

Débriefing

Déconstruction

Décrochage

Défense

Définition

Dégamification

Démarche participative

Détournement

Détournement de jeux

Développement

Développement

Développement logiciel

Développeurs

E

E-commerce

E-formation

E-health

E-learning

E-mental health

E-santé

E-sport

E-training

Eating disorders

Ecarts interprétatif

Ecarts interprétatifs

Echange étudiants

  • Jennifer Bohn, Maximilian Eibl, Arne Berger, Stefanie Müller
    "Study-Town: a Game for Cultural Awareness"
    SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games Pages 51-56 ACM New York, NY, USA ©2014, 2014.
    Download

Echec scolaire

Ecole

Ecoles

Ecologie

Economics

Economie

Ecosystem

Ecosystème

Ecran

Ecrans

Ecriture

Edgeware

Editeurs

Editorial

Education

Education thérapeutique

Educational board games

Educational business game

Educational contents

  • Ryo Sugimura, Hiroki Tamari, Hiromi Kitaguchi, Sotaro Kawatsu, Kaiki Oya, Yuya Ono, Kosuke Kaneko, Saki Nakazono, Yoshihiro Okada, Motofumi Yoshida, Yukiko Kono
    "Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students"
    International Journal of Information Technology & Computer Science ( IJITCS ) ( http://www.ijitcs.com ) (ISSN : 2091-1610 ) on volume No : 19 , Issue No : 1 , 2015.
    Download
  • Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi
    "Mobile Game for Learning Bacteriology"
    International Association for Development of the Information Society, Paper presented at the International Conference on Mobile Learning 2014 (10th, Madrid, Spain, Feb 28-Mar 2, 2014), 2014.
    Download

Educational game

Educational game design checklist

Educational game design framework

Educational game development

Educational games

Educational games for children

Educational games in sweden

Educational innovation

Educational institutions

Educational serious games

Educational standards

Educational video games

Edugame

Edugaming

Edumarket game

Edumarket games

Edutainment

Edutainment game

Effect

Effectiveness

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Effet-v

Effets

Egne

Ehealth

Eiah

Elderly

Elderly health care

Electrodermal activity

Electroencephalogram

Elève grande section maternelle

Emergence

Emergent learning

Emotion

Emotion/affect

Emotional labor

Emotions

Emotions in hci

Empathy

Emploi

Enaction

Encadrement

Engagement

Engagement utilisateur

Engagés

Engines

Enjoyment

Enseignant

Enseignement

Enseignement des systèmes d'informations (si)

Enseignement numérique

Enseignement à distance

Enseignements

Enseigner

Enterprise systems

Entertainment

Entertainment industry

Entertainment systems

Entrepreneurial learning

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entrepreneurship education

  • Rachid Lamrani , El Hassan Abdelwahed, Souad Chraibi, Sara Qassimi, Meriem Hafidi, Abdelaziz El Amrani
    "Serious Game to Enhance and Promote Youth Entrepreneurship"
    Europe and MENA Cooperation Advances in Information and Communication Technologies Volume 520 of the series Advances in Intelligent Systems and Computing pp 77-85, Springer, 2016.
    Download

Entreprise

Entreprises

Environnement virtuel

Environnements réflexifs

Environnements virtuels informes

Ergonomic criteria

Erreurs médicale

Escape game

Escape game pédagogique

Espace

Esprit critique

Estime de soi

Etat de flow

Etat de l'art

Etats généraux du numérique pour l'education

Ethical evaluation

Ethique professionnelle

Ethiques

Ethnométhodologie

Etude comparative

Etude longitudinale

Etudes urbaines

European parliament

Evaluation

Evaluation individualisze

Evaluation methods and techniques

Evolution

Evolutions

Executive functions

Exemple

Exemples

Exergames

Experience economy

Experiential service platform

Experiment

Experimental design

Experimentation

Expertise

Exposition

Expression

Expérience

Expérience de jeu

Expérimentation

Eyetracking

F

Faa

Facet analysis

Facial emotion recognition

Facial ex-pression recognition

Feedback

Fiction

Fictional immersion

Finalité

Financements

Finances

Flow

Fonctions

Fonctions utilitaires

Football

Football (soccer)

Formal definition

Formalism

Formalisme

Formation

Formation aux déplacements

Formation continue

Formation des adultes

Formation professionnelle

Formation à distance

Formatting

Forum de discussion

Framework

Free to play

Freedom of choice

  • Esther Kuindersma , Jelke van der Pal, Jaap van den Herik, Aske Plaat
    "Voluntary Play in Serious Games"
    Games and Learning Alliance Volume 9599 of the series Lecture Notes in Computer Science pp 131-140, Springer, 2016.
    Download

Fun architecture

Fun food

Futur

G

Game

Game analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Game based learning

Game components

Game creation toolkits

Game design

Game design competition

Game designer

Game development kits

Game development life cycle

Game development methodology

Game development processes

Game development workflows

Game elements-attributes model (geam)

Game engine

Game evaluation

Game jam

Game learning analytics

Game level design

Game mechanics

Game one

Game play

Game settings

Game software quality evaluation

Game-based learning

Game-based learning model

  • Mariya Gachkova, Elena Somova
    "Game-based Approach in e-Learning"
    Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society - Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p, 2016.
    Download

Game-based training

Gameplay

Gamer

Games

Games design

Games for health

Games for social change

Gamification

Gamification element

Gaming

Gaming 2.0

Gaming aspects

Gaming experience

Gaming styles

Gamplay

Gbls

Genre

Genre jeu vidéo

Genres

Geolocation

Geste médical

Gestion

Gestion d'entreprise

Gestion de crise

Gesture-based interaction

Gestures

Global

Global game jam

Goal orientation

Government service utility

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Governmentality

Gps

Grand challenges

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Grands groupes

Graphical notation

Graphics

Grille

Guerre froide

Guide

Gynecology

Génie mécanique

H

Handicap

Health

Health game

Health games

Health technology

Healthcare

Histoire

Histoire du jeu vidéo

Histoire du serious game

History

How to learn

Html5

Human factors

Human performance assessment

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Human resources

Human-computer interaction

Hypermédia

Héritage culturel

Héritage culturel (cultural heritage)

Hôpital

I

Ict

Ict efficiency

Idea assessment

Illusionniste

Image processing

Image processing and computer vision

Imaginaire

Immersion

Impact

Implementation process

Implémentation

Improductif

Impulsivity

In-game advertising

Incapacités intellectuelles

Indoor

Industrie

Industrie vidéoludique

Industries

Industries culturelles

Information

Information systems

Ingénierie

Ingénierie pédagogique

Initiation

Initiative

Injuries

Innov8

Innovation

Innovation minitrack

Innovation pédagogique

Input devices

Insertion

Institutions

Instructional design

Instructional game design

Instructional technology

Instrumentalisation

Intellectual disabilities

Intelligence artificielle

Intelligence artificielle (ia)

Intelligent agent

Intelligent tutoring systems

Intentionnalité

Interaction

Interaction design

Interaction tangible

Interactive cultural exhibition

  • Chairi Kiourt, Anestis Koutsoudis, Stella Markantonatou, George Pavlidis
    "THE ?SYNTHESIS? VIRTUAL MUSEUM"
    Mediterranean Archaeology and Archaeometry, Vol. 16, No 5,(2016), pp. 1-9, Greece, 2016.
    Lien / Link

Interactive learning environments

Interactivité

Interface

International

Interview

Interviews

Inter­professional collaboration

Intrinsic motivation

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Introduction

Intégration

Intérêt

Iot

Iron

Is learning

Iterative design

J

Jam

Javascript

Jeu

Jeu casual

Jeu d'evasion

Jeu d'evasion serieux

Jeu d'évasion

Jeu d'évasion sérieux

Jeu de piste

Jeu de rôle

Jeu de simulation

Jeu de société

Jeu en ligne

Jeu pédagogique

Jeu sérieux

Jeu utilitaire

Jeu video

Jeu vidéo

Jeunesse

Jeux

Jeux dangereux

Jeux de société

Jeux du web

Jeux en ligne

Jeux numériques

Jeux numériques éducatifs

Jeux pour enfants

Jeux serieux

Jeux sociaux

Jeux sérieux

Jeux thérapeutiques

Jeux video

Jeux vidéo

Jeux vidéo queer

Jeux vidéo thérapeutiques

Jeux éducatifs

Jeuxvideo.com

Jouabilité

Jouet

Jouet sérieux

Jouet vidéo

Joueur

Joueur instrumental

Joueurs

Journalisme

Jury

Jáchym topol

K

Kalisto

Kinect

Kinect sensor

Kinésithérapie

Knowledge

Knowledge engineering

Knowledge transfer

Korean language

Korean learning

Korean wave

Kurdish language

L

Laboratoire

Langue naturelle

Langues

Large companies

Lci

Learner assessment

Learner behaviors

Learning

Learning analytics

  • Manuel Freire, Ángel Serrano-Laguna, Borja Manero Iglesias, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón
    "Game Learning Analytics: Learning Analytics for Serious Games"
    Living Reference Work Entry Learning, Design, and Technology pp 1-29, Springer, 2016.
    Download
  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Learning assessment

Learning effect

Learning experience

Learning from games

Learning game

Learning game 2.0

Learning games

Learning mechanics

Learning path

Learning process

Learning programming

Learning scenarios

Learning video game

Learning-scenario design

Learnstrument

Legend

Lego

Level design

Lgbt

Lgbtq

Lgbtq+

Lgbtqiap+

Libraries archives

Library

Limite

Limites

Little big planet

Littérature

Living lab

Livre dont vous êtes le héros

Localization

Logiciel libre

Logistic regression model

Logo

Longlife learning

Ludicisation

Ludification

Ludification adaptative

Ludo pédagogie

  • ALVAREZ, J., RAWECKI, B., BELLEGARDE, B., DELEDICQ, R., FLAHAUT, J-J., LAFOUGE, T., LEPREUX, S., KOLSKI, C., FINES, N. & MALLET, G.
    "Journée d'études autour de Volarela et Blue Bot "
    ESPE Lille Nord-de-France, DeVisu, LAMIH, Université Polytechnique Hauts-de-France, Volaréla, Université de Lyon, VALENCIENNES, (FRANCE), 2019.

Ludo-pédagogie

Ludo-éducatif

Ludopédagogie

Ludothèque

Légende urbaine

Légumes

M

Magic surrealism

Maker

Management

Management interculturel

Mandatory play

Mapping

Marché

Marchés

Market research

Marketing

Material discourse analysis

Maternelle

Maths

Mathématiques

Media archaeology

Medical computing

Medical education

Medical ethics

Medical games

Medical training

Medical treatment

Mental training

Merci dorian

Methode

Methodes

Methodologie

Metonymy

Metrics

  • Julian Alvarez
    "Datagame: Crowdsourcing, Metrics & Traces"
    Proceedings of the 2nd International Conference on Web Studies Pages 72-76, Paris, France, October 03 - 05, 2018 ACM New York, NY, USA, ISBN: 978-1-4503-6438-6, doi>10.1145/3240431.3240445, 2018.
    Link / Lien

Microbiologie

Microscope

Microéconomie

Middle school science

Mild cognitive impairment

Militaire

Militants

Military making-decision

Military teaching

Minimally invasive surgery

Mise en abyme

Mit

Mixers

Mmog-s (massively multiplayer on-line games)

  • Jaak Henno
    "On structure of games"
    Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
    Lien / Link

Mmorpg

Mobile

Mobile learning

Modalités

Modding

Modding game

Model

Model-based collaborative governance

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Model-driven authoring

Modele generique

Modeling

Models

Mods

Modèle

Modèle de conception

Modèle formel

Modèle évaluatif

Modèles

Modèles économiques

Modélisation

Monde virtuel

Monde-virtuel

Monitoring

Montpellier

Mooc

Morphologie

Moteurs de jeux

Motivation

Multi-agent simulation

Multi-agent system

Multiagent integration architecture

Multijoueur

Multimodal metaphor

Multimodal metaphorical scenario chain reaction

Multimédia

Musique

Musée

Mécanique de jeux

Médecin

Médecine

Média interactif

Médiathèque

Médiation

Médiation culturelle

Métalepse

Métaphore

Méthode

Méthode cas

Méthode d'évaluation

Méthode expérimentale

Méthodes

Méthodologie

Métiers

Narration interactive

Narrative

Natural user interface

Nature

  • Julian Alvarez, Ana Cristina Torres, Minh-Xuan Truong & Marie-Odile Monchicourt (Modération)
    "Humain, nature et technologies"
    Muséum Histoire Naturelle de Paris, grande galerie de l?évolution, Paris dans le cadre de la saison "Printemps du Muséum", 2019.
    Flyer - [lien miroir]

Navigateur

Navigation

Netherlands

Neurodegenerative disorders

Neuroscience

News game

Newsgames

Non-linear gameplay

Non-violence

Nouvelles technologies

Novel

Nui

Numérique

Néo rétrogaming

O

Objet-frontière

Objets communicants

Objets internet

Objets tangibles

Objets virtuels

Obstetric emergencies

Obésité (obesity)

Occurrences

Oil and gas separation

On-line social

  • Jaak Henno
    "On structure of games"
    Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
    Lien / Link

Online programming platform

Ontology

Ontology learning

Opale

Open link data

  • Chairi Kiourt, Anestis Koutsoudis, Stella Markantonatou, George Pavlidis
    "THE ?SYNTHESIS? VIRTUAL MUSEUM"
    Mediterranean Archaeology and Archaeometry, Vol. 16, No 5,(2016), pp. 1-9, Greece, 2016.
    Lien / Link

Ordinateurs

Organisation

Orientation

Origine

Outil auteur

Outils

Outils de game design

Ouvrage

Ouvrages

P

Painting

  • Nikolaos Partarakis, Margherita Antona, Constantine Stephanidis
    "Paint-It: A Children?s Habit Revised"
    Conference: Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, At Heraklion, Crete, Greece, DOI: 10.1007/978-3-319-07788-8_16, 2014.
    Lien / Link

Parcours thérapeutique

Paris games week

Partenariat

Participation architecture

Participative process

Participatory cultures

Participatory sensing

Pathologie psychiatrique

Patient

Patient rehabilitation

Patient treatment

Patient virtuel

Patients' and therapists' viewpoint

Patrimoine

Patrimoine culturel bâti

Patterns

  • Jonathan Lessard, Carl Therrien
    "Présentation"
    Sciences du jeu, 4 | 2015 : Evolution des jeux : catalyseurs, mécanismes et agents, 2015.
    Lire l'article

Pedagogical features

Pedagogical objective

Pedagogy

Pediatrics

Pensée informatique

Perception

Perception ludique

Performance improvement

Periodic table

Personal computing

Personality traits

Personnalisation

Personnalité

Perspectives

Persuasive technology

Pervasive games

Pharmacy practice education

Pharmacy-related serious game

Philitainment

Philosophie

Photography

Physician-patient relationship

Physics

Physiological data

Physiology

Picture books

Pionniers

Pitch

Placement de produits

Plaisir ludique

Plateforme collaborative

Play

Play design

Player-generated content

Players

  • Julian Alvarez
    "Datagame: Crowdsourcing, Metrics & Traces"
    Proceedings of the 2nd International Conference on Web Studies Pages 72-76, Paris, France, October 03 - 05, 2018 ACM New York, NY, USA, ISBN: 978-1-4503-6438-6, doi>10.1145/3240431.3240445, 2018.
    Link / Lien

Playful interactions

Playful learning

Playfulness

Playstation

Playstation network

Plein ecran

Pluridisciplinaire

Pokémon

Pokémon go

Political game

Political games

Political sciences digital games

Politique

Population

Portable

Posture du joueur

Ppp grid

Pragmatisme

Pratique culturelle

Pratique du design

Pratiques

Pratiques apprenantes

Pratiques dangereuses

Pratiques enseignantes

Pratiques ludiques

Pratiques pédagogiques

Presentation

Primary school

Prise de conscience

Problem based learning

Problem-based learning

Process control system

Process improvement

Productif

Professional training

Profil

Profiling

Profils

Profils de joueur

Programmation

Programming

Programming contest

Projection

Projet proffiterrole

Proposals

Proposition

Propriété

  • Julian Alvarez
    "Jeu vidéo mapping"
    in SCHMITT, D., THEBAULT, M., & BURCZYKOWSKI, L. (2019). L'image au-delà de l'écran : le video mapping, ISTE Editions, LONDRES, (ROYAUME-UNI),, 2019.
    Lien / Link

Protocole

Prototypes

Préhistoire

Présentation

Préservation de la faune

Prévention

Psychiatrie

Psycholog

Psychological factors

Psychotherapy

Psychothérapie

Public féminin

Publicité

Pédagogie

Pédagogie active

Pédagogie universitaire

Pédagogique

Pédagogique active

Q

Quality of life (qol)

Qualité

Quasi-experiment

Queer

Ra

Reception

Recherche

Recherche de sensations

Recherche scientifique

Recherche évaluative

Recommandations

Recommendations

Recruitment schemes

Recrutement

Reducing training cost

Rehabilitation

Relation client

Relaxation

Reportage

Representation of history

Représentations

Requirements engineering

Research challenges

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Ressources

Restitution

Retour d'expérience

Retours sur investissement

Retro serious game

Retro serious games

Retrogaming

Reward systems

Rfid

Rhetoric of progress

Rm

Roadmap

  • David Osimo, Katarzyna Szkuta, Stefano Armenia, Fenareti Lampathaki, Sotiris Koussouris, Spiros Mouzakitis, Yannis Charalabidis, Dimitris Askounis, Melanie Bicking, Gianluca Misuraca, Roberto Pizzicannella
    "CROSSROAD project"
    ICT-2009.7.3 ICT for Governance and Policy Modelling FP7-ICT-2009-4 Support Action (SA) Project, 2010.
    Lien / Link

Robot

Robot pédagogie

Robotique

Role-play

Role-play game

Rv

Règles

Réactivité

Réalité augmentée

Réalité mixte

Réalité virtuelle

Réception

Réflexion et action

Réorganisation

Réseau

Réseaux sociaux

Réseaux sociaux numériques

Résultats

Rétro gaming

Rétro serious games

Rétro sg

Rétrogaming

Rétroprojection

Réussite

Rôle du designer

S

Safety education

Samples

Sandbox

Sanitaire

Santé

Santé environnement

Saturn

Savoir professionnel

Savoir-faire

Scenario design

Scenario generation

School guidance

Science learning

Sciences

Scrum

Scénario

Scénario didactique

Scénario pédagogique

Scénario thérapeutique

Scénarisation pédagogique

Secondary education

Secondary school

Seconde générale

Securité aéronautique

Seminaire

Semio-pragmatique

Sensibilisation

Serious deverting

Serious diverting

Serious escape game

Serious game

Serious game design

Serious games

Serious games (computing)

Serious games analysis

Serious games analytics

Serious games design

Serious games methodologies

Serious gaming

Serious modding

Serious play

Serious play design

Serious re-purposing

Serious toy

Serious-game

Service ecosystems approach

Service innovation

Sg-lom

Sign language

Simfor project

Similarity measures

Simulate

Simulateur

Simulation

Simulation environment

Simulation médicale

Simulation-based learning

Simulations

Simulations médicales et chirurgicales

Simulations sportives

Simulator

Situated learning

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Skill assessment

Smart game based learning system (sgbls)

Smart learning

Smartphone

Social impact games

Social media

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Social media components

Socio-cognitive conflicts

  • Houda Mouaheb, Ahmed Fahli, Mohammed Moussetad, Said Eljamali
    "The Serious Game: What Educational Benefits?"
    Procedia - Social and Behavioral Sciences Volume 46, 2012, Pages 5502-5508 4th WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012) 02-05 February 2012 Barcelona, Spain, 2012.
    Download

Socio-technical system

Sociologie

Sociology

Société

Soft skills

Software

Software engineering

Solidaire

Sound

Sport

Stakeholders

Statistics

Statistics education

Statistiques

Storylines

Storytelling

Strategic management

Strategy

Structure

  • Jaak Henno
    "On structure of games"
    Proceedings of the 2010 conference on Information Modelling and Knowledge, Information Modelling and Knowledge Bases XXI, 2010, vol. 206, p. 344., 2010.
    Lien / Link

Student achievement

Student engagement

Studies

Studio

Stéréoscopie

Success factor

Suivi du joueur

Symposium

Synthèse

Systematic mapping study

Systems architecture

Systems engineering education

Systems thinking

Système formel

Système organisé

Système tutoriel intelligent

Systèmes auteurs

Systèmes multi-agent

Systèmes multi-agents

Séance ludopédagogique

Sémiotique

T

Table interactive

Table ronde

Tablette numérique

Tactics

Taxinomie

Taxinomy

Taxonomie

Taxonomy

Teaching

Teaching dm

Teaching-learning process

Teaching/learning strategies

Team building

Team formation

Team situation awareness

Technological platforms

Technologie

Technologie de l'information

Technology acceptance

Technology enhanced learning

Telescope

Temps pédagogiques

Tennis

Territoire

Testing

Theoretical foundation

  • Christian Sebastian Loh (Southern Illinois University), Yanyan Sheng (Southern Illinois University), Dirk Ifenthaler (University of Mannheim)
    "SERIOUS GAMES ANALYTICS: THEORETICAL FRAMEWORK"
    In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds). Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. New York, NY: Springer. [Chapter 1], 2015.
    Download

Theory

Therapeutic

Therapeutic game

Three-dimensional displays

Thématiques

Théorie

Théorie du fun

Tic

Time savings

Tools

Topaze

Tourisme

Traces

Traduction

Training

Training cost reduction

Training games

Training prescription

Transcodage

Transfert

Transmediality

Transports publics en service régulier

Transversal

Travail

Travaux

Tri des déchets

Tutor intelligent

Tv

Typologie

Typologie de bartle

Typology

Télésanté

Télévision

U

Ubiquitous computing

Uncertainty

  • Alexey Voinov, Nagesh Kolagani, Michael K. McCall, Pierre D. Glynn, Marit E. Kragt, Frank O. Ostermann, Suzanne A. Pierce, Palaniappan Ramu
    "Modelling with stakeholders - Next generation"
    Elsevier, Environmental Modelling & Software Volume 77, March 2016, Pages 196-220, 2016.
    Download

Ungamification

Unified modeling language

University education

Université

Unreleased

Usability

Usage

Usages

User co-creation

User experience

User interfaces and human computer interaction

User's perception

User-generated video gaming

Uses

Usine à jeux

Usines à jeux

Utilisabilité

Utilitaire

Utilité

V

Valeur ajoutée

Validity

Valorisation

Variables

Variables disposionnelles

Vectrex

Video

Video game

Video games

Video games-based learning

Videogames

Vidéo

Vidéo mapping

Vidéoprojection

Vidéos

Viewing perspectives

Violence

Virtual environment

Virtual environments

Virtual exhibition

Virtual guide

Virtual heritage

Virtual museum

Virtual reality

Virtual simulation

Visual-verbal multimodal metaphor identification p

Visualisation des données

Visualization

Vocational training

Volcan

Volition

Vr

Vulgarisation

W

War games

Wargames

Weather

Web

Web 2.0

Web design

Well­being theory

Work situations

X

X-ray

Xml

Xperience box

Xpo 2089 cyber revolution

Xr

é

école

écologie

éducation

étude comparative

évaluation