LudoScience

CALL FOR PAPERS - e-virtuoses 2013 Julian Alvarez | 02-11-2013 | 08:50

 

=================================================================================

International Scientific Symposium "Games for all purposes? Appropriation, Repurposing and Rejection"

=================================================================================

 

On 4 and 5 June 2013 in Valenciennes, during the "e-virtuoses" scientific convention, dedicated to the use of games and play (digital or not) for utilitarian purposes, we will host a scientific symposium entitled "Games for all purposes? Appropriation, Repurposing and Rejection ".

 

The objects of study will include in particular:

•Serious Game : the combination of a serious intention - education, information, communication, marketing, ideology, coaching or data collection - with a game including rules and targets.

•Serious Play the combination of a serious intention - education, information, communication, marketing, ideology, coaching or data collection - with a toy.

•Serious Gaming : the process of repurposing a game via all kinds of different methods, in order to offer activities that go beyond mere entertainment and that had not been initially intended by the author of the game.

• Gamification : use of game design to gamify objects and originally non-playful contexts.

 

These objects challenge the notions of prevention, training, knowledge assessment, coaching, communication, data collection, etc. in various fields such as education, healthcare, marketing, safety, culture... 

 

The purpose of this Symposium is to present approaches, paradigms and feedbacks using theoretical frameworks and methodologies that help observe, measure and analyse the impact of these objects and of the resulting transformations: acceptance, appropriation, resistance, repurposing, rejection... 

 

Different types of analyses can be suggested for different types of purposes, uses and scopes: 

• Analysis of products

• Analysis of policies

• Analysis of designs

• Analysis of practices

• ...

 

This Symposium is intended to encourage reflection that will be fuelled by inputs from various disciplines such as education, information and communication sciences, management, IT, neurosciences, psychology, sociology, medicine, arts... 

 

The best contributions will be associated to publication projects in renowned scientific journals.

 

Tag words :

Serious Game, Serious Play, Serious Gaming, Gamification, Evaluation, Uses, Organisation, Transformation

 

Schedule :

• Paper submission (2,000 to 3,000 words): 15th April 2013

• Reading committee announcement of selected papers: 31 March 2013

• Symposium: 4 and 5 June 2013

 

The proposals submitted to the Scientific Committee may be:

• a long presentation (20 minutes and 10 minutes of questions & answers) 

• a short presentation (10 minutes and 5 minutes of questions & answers)

 

Format :

The proposed papers may be submitted in English or in French in Word or PDF formats. Please follow the template included in the document Art-modèle-Impact SG-2012.doc downloadable here: http://bit.ly/xjCLye 

 

Scientific committee :

Serge Agostinelli (Marseillle University, France)

Julian Alvarez (PRL CCI Grand Hainaut / Université Lille-Nord de France, France)

Sylvester Arnab (Coventry University, UK)

Per Backlund (University of Skövde, Sweden) 

Raquel Becerril Ortega (Lille Nord de France University, France)

Philippe Bonfils (Sud Toulon-Var University, France)

Gilles Brougère (Paris 13 University – Sorbonne Paris Cité, France)

Pierre-André Caron (Lille Nord de France University, France)

Christophe Chaillou (Lille Nord de France University, France)

Damien Djaouti (Montpellier II University, France)

Pascal Estraillier (La Rochelle University, France)

Patrick Felicia (Waterford Institute of Technology, Irlande)

Maurizio Forte (University of Californie, USA)

Sara de Freitas (Conventry University, UK)

Abdelkader Gouaich (Montpellier University, France)

Sylvain Haudegond (PRL CCI Grand Hainaut)

Maurice Hendrix (Coventry University, UK)

Jean Heutte (Lille Nord de France University, France)

Pamela Kato (Utrecht Medical center University, Pays-Bas)

Catherine Kellner (Loraine University, France)

Christophe Kolski (Lille Nord de France University - UVHC, France)

Michel Lavigne (Castres University, France)

Sandy Louchart (Heriot Watt University, Ecosse)

Hélène Michel (Grenoble School of Management, France)

Denis Mottet (Montpellier University, France)

Louise Sauvé (Université du Québec à Montréal, Canada)

Gilson Schwartz (São Paulo University, Brasil)

Pascal Staccini (Nice-Sophia Antipolis University, Segamed, UMVF-UNF3S, France)

Franck Tarpin-Bernard (Grenoble University, France)

André Tricot (Toulouse University, France)

Philippe Useille (Lille Nord de France University - UVHC, France)

 

Partners :

CIREL, Université de Lille 1 - College Polytechnique - ARMIR - Pole Images - Conseil Régional Nord-Pas-De-Calais - CCI Grand HAINAUT – De Visu – GEM – SGI - University of Coventry - I3M – CREM – LARA - EXPERICE – Pictanova - Université Nice-Sophia Antipolis, Segamed, UMVF-UNF3S

 

 

 

Contact :

Julian Alvarez : j.alvarez@grandhainaut.cci.fr

http://www.e-virtuoses.net 

Twitter : @evirtuoses 

 

 


Leave a comment | Category : Conferences, | Keywords : Serious Game, Serious Gaming, Gamification, Serious Play, Evaluation, Uses, Organisation, Transformation,

Update: publications and projects Damien Djaouti | 11-13-2012 | 08:11

A quick update on the website to add some new publications and projects in which we were involved.

 

Regarding publications, you'll find a couple of posters displayed at the VS-Games 2012 conference to present two ongoing research projects. The first one is titled "TBL3D: Towards Serious Applications for Telescope Maintenance and Control", and presents a Serious Games project about the giant Telescope of a french observatory (download the poster).

 

The second poster details a quite theoretical work: a framework listing  "game mechanics" and "learning mechanics" so that Serious Games designers can model how "game" and "learning" are related in their games. It's still an ongoing project with our colleagues from the Heriot-Watt university (Edimburg), and the poster is titled "Introducing the Serious Games Mechanics: A Theoretical Framework to Analyse Relationships Between Game and Pedagogical Aspects of Serious Games" (download poster).

 

Regarding projects, through the Game And Learning Alliance (an European research network dedicated to Serious Games), we worked on a contest to reward the best creations and research works about games for learning : the European Serious Games Awards. The winners were announced recently on the official contest website.

 

European SG Awards

We also participated in the kickoff the Generic-SG project. It's a french R&D project lasting 2 years that aims to create a platform that would allow university teachers to quickly and simply creates Serious Games for their courses. The project targets any kind of university course (healthcare, science, humanities, law...). This projects involves all the public french universities (through their "technology" department), and should outcome in very interesting results for the field...

 

Generic SG

As all these projects are still ongoing, we will certainly talk more about them in the future through this blog.

 

P.S. : The Craftyy's Kickstarter campaign was a success (goal reached with 300$ of surplus), so we are really looking forward for the next version of this tool!

 


Leave a comment | Category : News, | Keywords : projects, publications,

Craftyy: an online tool geared towards collaborative game design Damien Djaouti | 09-16-2012 | 16:44

Craftyy is a tool designed to ease the creation of videogames without requiring any kind of technical skills. Paired with an online sharing platform, it's designed to foster collaborative game design. Any game created with it is place under a Creative Commons licence (BY-NC). Hence, anyone can pick any of the game hosted on the platform, and easily create its own "remix", then share it again to the plaform.

 

 

Still under construction, Craftyy needs you to continue. If you are interested in the project, do not hesitate to show support to the developers through their Kickstarter campaign. You can also try the beta version, to see how great it is!

 

If it's not the first tooldesigned around the idea of collaborative game design (we can for example think about The Sims Carnival, Sharendipity, Craftstudio and GameBrix), most of these tools are now dead because they were lacking a solid economical model. The only exception is CraftStudio, who also relied on Kickstarter. But, after all, isn't it logical that collaborative funding can help collaborative game design tools to live?


Leave a comment | Category : News, | Keywords : game design, gaming 2.0,

Book chapter: Classifying Serious Games with The G/P/S Model Ludoscience | 07-12-2012 | 15:11

We just uploaded in the list of our publications a book chapter related to the classification of Serious Games. This chapter presents the classification system used on the site http://serious.gameclassification.com/ to classify more than 2600 Serious Games. It was published last year in a book titled Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, and it's now freely available on our website (draft version).
Leave a comment | Category : Thoughts, | Keywords : serious games, classification,

Introducing the European Serious Games Awards! Ludoscience | 06-07-2012 | 17:58

The European Serious Games Awards aim to celebrate the best videogames for learning created in Europe. We will rely on scientific evaluation of the submitted games in order to award prizes not only to the best Serious Games, but also to the best academic works in the field. The Awards Ceremony will take place during the VS-Games 2012 Conference in Genoa, Italy, on October 30th 2012.

 

*Prizes*

Each winner of one the 4 European Serious Games Awards will be rewarded by the following cash prizes:

Best Educational Game Awards

Awards for the Serious Games:
- Best Learning Game Award (1st place): 1000€
- Best Learning Game Award (2nd place): 500€

Best Game Evaluation Award

Award for the evaluation of Serious Games:
- Best Learning Game Evaluation: 500€

 

Best Student Paper Award

Award for the academic students:
- Best Student Academic Paper: 500€

Each winner will also get a free entrance to the VS-Games 2012 Conference , where the Awards ceremony will take place. We will offer one conference registration (worth about 400€) for each award winner who will attend to the Awards ceremony (travel and accommodation costs remaining at the charge of the winners).

*Submission*

To submit a Serious Game:
- Your game must have been created by and/or funded by an organization within Europe (private company, school or university, NGO...)
- Your game is available in English language.
- You agree to provide us with at least three working copies of your game (to perform the evaluations).
- Fulfil the game submission form and send it to sgawards@gmail.com before June 30th.
 

To volunteer for the scientific evaluation of Serious Games:
- The scientific evaluation of the submitted games will be performed by the members of the GALA Young Academy .
- If you wish to participate in the evaluation process of the games for the European Serious Games Awards and maybe win the "Best Learning Game Evaluation Award", you need to be a member of the Young Academy first. The young academy is open to students, researchers, teachers and professional working on Serious Games. Check the GALA Young Academy to subscribe and see how you can participate in the evaluation process.
- If you are interested, be sure to get in touch with the GALA Young Academy before June 30th. 

To submit an academic student paper:
- You are a Master or PhD Student studying in an European school or university.
- Your article is between 4 and 8 pages long.
- Your article is written in English language.
- Your article was accepted to a conference or journal (reference needed for verification - if you have been accepted to a conference that didn't take place yet or in a journal issue that is yet to be published, please send the acceptation letter).
- Only one paper can be submitted per student.
- Fulfil the student paper submission form and send it to sgawards@gmail.com before June 30th.

*More Information*

For further information, please check the official European Serious Games Awards website

The European Serious Games Awards are organized by GALA , an European Network of Excellence dedicated to research on Serious Games.

The Games and Learning Alliance


Leave a comment | Category : News, | Keywords : serious games, awards, europe,
<< 1 ... 5 6 7 8 9 10 >>
Ludoscience is a scientific research laboratory dedicated to videogames

About


This website gathers ours thoughts, our projects, our publications and many pedagogical resources related to the various types of videogames:

Blog categories



Our books


Buy our book 'Learning with Serious Games' (in french)

Buy our book 'PlayStation VS Saturn : war of the 32 bits' (in french)

Buy our book 'Serious Games: an introduction' (bilingual edition: english and french)

Buy our book 'Introduction to Serious Games' (in french)

Follow us



Our last tweets

Videogaming links